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Legion ubisoft
Legion ubisoft




legion ubisoft

Having the ability to play as anyone would be boring if everyone was the same, so they needed diversity in the city’s population, but also in its architecture. The producers said that, while looking through cities across the world, they wanted to go somewhere global where they could effectively tell their story about building a resistance. The panel discussion also got into why London itself was chosen as the setting for the game, following Watch Dogs 1 and 2‘s Chicago and San Francisco, respectively. Thillainathan joked that just playing around with the different characters and building teams could take over 100 hours, though with a game of over a million (if not millions of) procedurally-generated playable characters, that isn’t a stretch. On the length of the game, Tremblay wouldn’t give specifics about how many hours the game would take to complete, just that the story has five main quest lines with “a ton of side quests,” alongside an entire recruitment system, the latter of which presumably lengthens or shortens a gameplay depending on how in-depth the player wants to go with it. While it has been reported previously that Watch Dogs: Legion will have a game size roughly similar to that of Watch Dogs 2, Thillainathan confirmed that the world is much more dense. What stuck out most for us related to the size of the world and overall game. In a panel at EGLX in Toronto this Saturday, Watch Dogs: Legion Live Producer Lathieeshe Thillainathan and Lead Narrative Producer Kait Tremblay took the stage to answer some questions about their upcoming title.






Legion ubisoft